Interface WindowEventHandlersEventMap

Hierarchy

Properties

afterprint: Event
beforeprint: Event
beforeunload: BeforeUnloadEvent
gamepadconnected: GamepadEvent
gamepaddisconnected: GamepadEvent
hashchange: HashChangeEvent
languagechange: Event
message: MessageEvent<any>
messageerror: MessageEvent<any>
offline: Event
online: Event
popstate: PopStateEvent
rejectionhandled: PromiseRejectionEvent
storage: StorageEvent
unhandledrejection: PromiseRejectionEvent
unload: Event